Pipe Weapons Overhaul by The6thMessenger: http://www.nexusmods.com/fallout4/mods/7556/? Replaced pipe weapons will spawn in different variations: All replaced weapons will be named "TEC-9" in-game; All replaced weapons will spawn with a random receiver; All replaced weapons will spawn with a random stock WEAPONSMITH EXTENDED. It's required to make most custom weapons that have been made by the community in addition to using the Fallout 4 Script Extender which will require you to run through a custom executable. Replaces vanilla submachine guns as well as pipe weapons (pipe guns, pipe revolvers, and pipe bolt-action weapons) into FX0x01's MP7 weapon mod. the make mah eyes constantlu bleed. All replaced weapons will spawn with a random front sight, rear sight, or scope, Added three different replacer combinations: Pipe Guns+Pipe Bolt Action, Pipe Guns+Pipe Revolvers, and Pipe Bolt Action+Pipe Revolvers, Added plugins that are compatible with VIS-G. so i replaced their models with YonaTaku 's work of art. Fallout 4 > General Discussions > Topic Details. I don't want them in my game. Normal weapons have no special statistics on them whatsoever. The powerful open-source mod manager from Nexus Mods. This mod replaces vanilla pipe revolver with a .38 revolver. 55,329. Last edited by Den ; Jul 30, 2018 @ 8:21am Unlike previous installments, weapons in Fallout 4 fall under three classifications: normal, legendary, and unique. It features about the same amount of barrel options as its other pipe counterparts, making it a highly versatile weapon system that can be obtained very early in the game, but lacks potential due to its low rate of fire and lackluster damage beyond mid-g… Uploaded by The powerful open-source mod manager from Nexus Mods. ESP or ESL file which should maintain compatibility with almost everything There's other replacers, like the MP7, but I think my option feels more vanilla. Try it out! Pipe guns can be found in large quantities throughout the entire Commonwealth. Enemires fire them but you cant see them. Unlike semi-automatic pipe weapons, it lacks any ammo capacity modifications. Mod Links Reanimator https://www.nexusmods.com/fallout4/mods/27047/? All rights reserved. Replaces all vanilla pipe weapons in the game (standard pipe guns, pipe bolt action, pipe revolvers) into ajhakra's TEC-9 weapon mod. Replaced weapons will spawn with the following modifications: All replaced weapons will be named "HK MP7" in-game. Log in to view your list of favourite games. So yeah, I decided to come back to Fallout 4 after a while, and obviously, modding it. This old submachine gun has become a rather common sight in the Commonwealth, serving with various factions operating in the area, such as the raiders and the Minutemen. I have seen a number of replacers, and none of them seem quite right. All replaced weapons will spawn with either an Automatic Receiver or a Hardened Automatic Receiver. This optional file replaces the mesh of the revolver long barrel, with a barrel without the engravings ".44 Magnum". I know modern fire arms does, but I was hoping for something a little less invasive to the rest of the game. Please credit the author, however, https://www.nexusmods.com/fallout4/mods/17759, Modern Weapon Replacer - TEC-9 - Pipe Gun Replacer, General fixes for uniques and companion weapons, Replaced weapons will now spawn with a randomized set of receivers, Replaced pipe guns will spawn with the .38 conversion kit, Replaced pipe revolvers will spawn with the .45 conversion kit, Replaced pipe bolt action guns will spawn with the 10mm conversion kit, Changed the magazine capacity to more closely mimic the original weapon mod, Changed the "Attack Delay" to match the original weapon mod, Other critical data changed to match the original weapon mod, Adds plugins that keep the leveled list injection scripts for those that want it, Added randomized scopes and sights. Pipe guns were created post war, i feel modern looking guns wouldnt fit in. Unique DLs-- Total DLs-- Total views. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Murmenaattori. Press J to jump to the feed. NAC to be short: pipe-guns are ungly and they are everywhere. They will use VIS-G icons and sorting, All replaced weapons will be named "TEC-9" in-game, All replaced weapons will spawn with a random receiver, All replaced weapons will spawn with a random stock, All replaced weapons will spawn with a random barrel, All replaced weapons will spawn with a random magazine, All replaced weapons will spawn with a random sight, Replaced weapons will spawn with the scope rail mod applied, Replaced pipe guns will spawn with the ".38 Ammo Conversion", Replaced pipe revolvers will spawn with the ".45 Ammo Conversion", Replaced pipe bolt action weapons will spawn with the "10mm Ammo Conversion". This mod is not opted-in to receive Donation Points. For some reason any gun I mod into the game is invisible. Fallout 4 Pipe Weapon Replacer. Created by DeadCh1cken . Pipe Guns have gone missing - posted in Fallout 4 Technical Support: I have zero meshes or textures showing up in game for the Pipe weapons. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Replaced pipe guns will spawn with the .38 conversion kit - Replaced pipe revolvers will spawn with the .45 conversion kit - Replaced pipe bolt action guns will spawn with the 10mm conversion kit; UMP - General fixes to object mod data - General fixes for uniques - Fixed the Silver Shroud Submachine Gun. Gun Nut Rank 2 should i use created post war, i have changed the.ini files i... Requires Gun Nut Rank 2 his Gun of pipe weapons with regular guns and adds 'new! 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